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A downloadable collection for Windows

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this collection contains seven (7)  games i started but never finished, in no particular order:

Fingerspell (2015)
i had high hopes for this one honestly. a silly puzzle game about posing hands using sliders. this was shortly after Pissing Simulator and i was still really into comical UI-centric games. i think this game had a strong concept and decent scope but regardless i got burnt out. what i was the most proud of outside of the overall polish i was able to achieve in a short time was a fully functional level editor that can be exported and imported via text! really wish i finished this one and maybe someday ill revisit it but im glad i got something out at least

Hookshot_Ice (2019)
this was a game about spiderscorpionlizards who had hookshot devices attached to their chests that used ice?? i think it turned into webs eventually or something but yeah this one was all over the place. the core mechanics were decently but but tbh the biggest takeaway i got from this was the full ik in-engine puppet rig setup that served as the foundation for Lizard Quest and the music video for somanybugdolls

Furry Character Creator (2020)
first pass at a full-body character creator (other than Lovely Fetish, a semi-procedural erotic character creator which was unfortunately lost i think). i really enjoyed the fully posable limbs on this. because this was during my "modeling and rigging in-engine" phase (i no longer had access to Maya and Blender was a bit too finicky for me to use at the time) i made some weird choices wrt how i made things like dresses work with the segmented rig. i liked the overall look of the project and while it wouldve been nice to finish this i think it more or less served its purpose

Poly Poppets (2021)
oh boy i have so many thoughts on this one and i also had really high hopes for it. this was a very experimental character/puppet/meme maker that really pushed Unity's old rendering pipeline to its limits. i put a lot of my thoughts in the game itself in the disclaimer but this was during early artbreeder when ai was more of a playful tool and i was using it as a substitute for stock images because it was really easy for me to get a wide range of both photorealistic and stylized faces in a similar pose which is perfect for face textures. i was experiencing really bad burnout at the time so it was a fun way to engage with art tools and gamedev without causing too much strain. unfortunately ai went in a much shittier direction than we wanted so working on the project became stressful for ethical reasons. i do think the heart of the game could easily exist without ai it would just require a lot of time being put into art assets and/or careful vetting of ethically-sourced ai assets (which im still averse to at this point cause even that would turn off a lot of users). anyway this was the most recent project ive been really in love with and anyone who followed me on twitter during that time knows how much fun i had with it

PSXS (2021)
ah yes Pissing Simulator: X-Stream, the follow-up to Pissing Sim i had been developing on and off since what like, 2013-2015? this game had multiple iterations, all of them very vague and without a clear direction. this one is the only one i really started and did *something* with. a lot of the ideas were too convoluted and/or edgy which i didnt like. the spirit of the original Pissing Sim was more about the playful absurdism of the human body and was never really trying to "say something", it was just trying to have fun and provide memorable experiences. i love the idea of PSXS but i dont know if it will ever have any real footing. only time will tell

THANATOS GARDEN (2019)
another pass at a "Thanaverse" game after V O ID and v o ii d both failed (the latter barely lasted very long at all, i was gonna include it but theres barely anything so i may just upload a video of it sometime). the game was basically "heres my inner world but its being attacked by intrusive thoughts". i loved the idea of rideable spirits, i pulled that from V O ID i believe and its really fun in this game. really wish i finished but the burnout cycle is real and like every other game here i just couldnt really finish it. visually i think this game is very compelling and has a lot of good ideas like with the weird light glare effect which i believe is caused by either a messed up plane or a flat plan with a messed up normal map in front of the camera (too tired to actually check)

Thanatome Hivemine (2020)
man i was really excited about this one but i think its in a decent enough space to get the general idea despite it being very bare. another Thanaverse game, i made this one after i got burnt out working on THANATOS GARDEN (hmm sensing a pattern here). this one has REALLY fun movement and ability mechanics, the overall drive for this was to make a fun stim tool using my art and music in a gamey environment and even at this stage i think i pulled it off very well. having in-game music you can pitch bend adds a lot, and the platforms and teleporter masks make navigation really fun. i really wanted to flesh this out more but again its just too much at this point. that being said i would love to try making more games like this in the future but significantly more scaled back


Removed (Broken Builds):

these projects were originally intended to be in the bundle but had to be removed due to Unity builds breaking the game in some way. i may upload videos of them someday (i have a zip of all the Gender Mechanics development videos uploaded here, i know why the game wont work but havent been able to fix it yet)

maze (2012) - removed for weird framerate issues
my first Unity project, i made this in college for a class. it used a croakbat rig with a space helmet and a weird Lyddin rig i used for all the weird jumpscares and whatnot. im gonna be real this game is really annoying and kinda hard to play because of the audio, it was definitely a different era lmao. collecting all the secret doges just spawns a bunch more Lyddin rigs in the final area if youre wondering. even with the map its kinda annoying finding every secret and you basically have to enable cheat mode if you dont want to go crazy playing this lol

Gender Mechanics (2021) - removed for Text-to-Speech broken on build
this was my first time experimenting with Text-to-Speech in Unity and it was really fun. the original concept was i wanting to create a tool where i could hear characters referring to me using different genders and pronouns to see how it felt. for the tool itself i was gonna have the player choose a list of acceptable names, descriptors, and pronouns that characters would alternate between, hence "Gender Mechanics". it didnt get fully to that point but you can still choose what exact text the characters say so you can technically do whatever you want with the tool right now. the "Goofus" button is sort of a "proof of concept" of the original idea, with the character swapping different descriptive words and names while referring to you each time.


Honorable Mentions (Horny Edition):

Lovely Fetish (2016)
an erotic semi-procedural character generator. you pay tributes to different shines and it generates a character based on those values. it had a lot of weird surrealist themes in it. i wish i finished this one but i think the files got lost in a corrupted drive

Slime Shooter (2015?)
based on one of my easiest erotic experiences with videogames which involved me covering the entire stained glass portrait of a naked woman in DM-Agony with the slime gun in Unreal Tournament.  i thought making a game that revolved around covering things in slime would be cool (i still feel this way) but i wasnt particularly inspired beyond the initial idea so it fizzled out


~~~~~~~~~~~~~
Closing Thoughts
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Anyway hope you enjoy these, theyre all very likely buggy, unstable, etc., and if you want to close a lot of them you just gotta alt+f4 cause i didnt bother adding an interface to a lot of these. that being said most of them control the same: wasd, space, shift, E, and mouse-click are the most common buttons i use in my games. Hivemine uses Q for the radio, Poly Poppets uses TAB, i dunno any game with more convoluted controls should have them written down in-game somewhere

maybe ill upload some of these games separately someday but i just cant be bothered to make an individual page for each game, too much work!

if you are broke like me you can just dm me im happy to give these away, i dont like gatekeeping my art. if you can afford this i would really appreciate the tip since i desperately need to upgrade my PC so i can continue to work. also stuff like new shoes and socks would be nice at some point lmao

Purchase

Get this collection and 2 more for $10.00 USD
View bundle
Buy Now$8.00 USD or more

In order to download this collection you must purchase it at or above the minimum price of $8 USD. You will get access to the following files:

Fingerspell.zip 45 MB
Furry Character Creator.zip 21 MB
Hookshot_Ice.zip 32 MB
Poly Poppets.zip 49 MB
PSXS.zip 18 MB
Thanatome Hivemine.zip 247 MB
THANATOS GARDEN.zip 75 MB
Gender Mechanics Videos.zip 19 MB

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